A lone set of rusted shackles still hangs from the wall of this
dungeon cell. The drab grey walls are dotted with patches of mold that give off a peculiar
sour odor. A heavy iron door appears to be the only exit from this dank room. You also see
a stone sentinel.
The tunnels open up into three paths, two leading deeper into the
mine. Deep hoof marks cover the ground, a sign of many beasts of burden which must have
once labored within these walls. You also see a ghostly pooka, and a shadow steed.