BloodSnake's Ultimate Guide for Imbedding for Sorcerers
Author: Lady BloodSnake (KajunSnake)
I have done a lot of research and experimenting with imbedding different objects
and have decided to post a short guide to help others who would like to take up this
hobby. With this rewriting, I have updated a lot of information as I have learned much
since I first wrote this guide.
RODS AND WANDS
1) Rods and Wands special ordered from Alchemist's shop.
Rods are better to buy than wands because they hold more mana than wands. Rods will hold
up to 68 mana while wands tend to hold no more than 40. The best material for the money is
Tanik. Tanik Rods at the Alchemist will cost you 2700 silvers with a little extra if you
want it colored and takes about an hour to make. Once you get the rod, no potions are
necessary. They are immediately imbeddable as they are. Simply type prep 420 then after
the prep time... Cast My Tanik Rod. It's commonly thought that you must have the rod in
your right hand to imbed, but actually it doesn't make any difference what hand you have
it in. After that you have about 5 minutes to decide what you want to put in your rod.
Let's say you decide to imbed mana disrupt. To Imbed 28 mana disrupts in your
rod you need to have at least 56 mana available. Type Imbed 702 in rod using wave for 28
charges. If you are successful you will get a message saying so. If you get a message that
says "Something goes wrong in the process etc" that means you weren't
concentrating enough and you failed at the imbed. In this case you must start all over
with prep 420. In the worst case, the rod may blow up breaking your hand. This is an
extreme fumble. The higher the level spell you are trying to imbed the higher the chance
I've had the most luck when I imbed at the Magical Workshop at the abandoned
inn. It really seems to make a difference where you are. Be sure that when you are typing
Imbed 702 in rod etc you don't specify TANIK rod or it won't work.
Use this same procedure for amulets purchased at the alchemist but here I
recommend that you buy Maoral for amulets. These take longer to make, about 7 hours but
don't cost as much as rods. Cost is around 1300 silver.
Following is a chart of the wands, rods and amulets you can buy at the
alchemist. I've included, cost, time to make and max mana that I've been able to put in
WEHNIMER'S LANDING ALCHEMIST
WOOD COST TIME TO MAKE MAX MANA
Linden Rod 1700 2 hrs 46
Linden Wand 900 2 hrs 34
Linden Amulet 600 3 hrs 28
Thanot Rod 1900 5 hrs 48
Thanot Wand 1000 4 hrs 30
Thanot Amulet 650 6 hrs 23
Ash Rod 2100 6 hrs 50
Ash Wand 1100 5 hrs 32
Ash Amulet 700 7 hrs 24
Hazel Rod 2300 3 hrs 52
Hazel Wand 1200 3 hrs 34
Hazel Amulet 750 4 hrs 25
Modwir Rod 2500 2 hrs 54
Modwir Wand 1300 2 hrs 40
Modwir Amulet 800 2 hrs 26
Tanik Rod 2700 1 hr 56
Tanik Wand 1400 1 hr 38
Tanik Amulet 850 1 hr 27
Oak Rod 2900 6 hrs 58
Oak Wand 1500 5 hrs 40
Oak Amulet 900 7 hrs 28
Yew Rod 3100 2 hrs 60
Yew Wand 1600 2 hrs 40
Yew Amulet 950 2 hrs 29
Monir Rod 3300 5 hrs 62
Monir Wand 1700 4 hrs 40
Monir Amulet 1000 6 hrs 30
Fil Rod 3500 7 hrs 64
Fil Wand 1800 6 hrs 40
Fil Amulet 1050 9 hrs 31
Haon Rod 3700 6 hrs 66
Haon Wand 1900 5 hrs 40
Haon Amulet 1100 7 hrs 32
Maoral Rod 3900 6 hrs 68
Maoral Wand 2000 5 hrs 40
Maoral Amulet 1150 7 hrs 33
ICEMULE TRACE AMULETS
AMULET COST MAX MANA
Slate: 5100 40
Clay: 5100 40
Marble: 5100 40
Brimstone: 5100 40
Basalt: 5100 40
Chaalk 2700 40
Sandstone: 1700 40
Coal: 1100 32
Limestone: 500 20
Soapstone: 350 20
Shale: 200 20
Granite: 120 20
2) Rods and Wands found on monsters.
These are those granite, steel, tin, quartz, etc wands and rods that you find in chests or
when you search critters. Use the same procedure as above. Again, the rods will hold more
mana than the wands. Once used up the rod or wand will not disintegrate, however they are
Following is a chart of the maximum mana that I've been able to put in each
item. All come in the following materials: Lead, Tin, Granite, Quartz, Steel and Brass.
WANDS RODS AMULETS RINGS
20-40 mana 30-65 mana 20-40 mana 30-40 mana
I've found a lot of inconsistency in these items. For example, I had three
different tin wands to imbed. One held a max of 20 mana, one 30 mana, and the other 40
mana. So you can't predict how much mana one of these items is going to hold until you try
it. But generally rods hold more than wands and rings and amulets hold about the same.
3) Wands carved from sticks.
If you know a high level Ranger friend, he or she can imbue sticks for you turning them
into wands or rods. These become bent, small, flexible, large, hefty, cracked, stained,
slim, thick etc wands or rods. You can forage the sticks yourself if you like. They are
found around many forested areas around town. These are also immediately imbeddable,
simply use the same procedure as above. These wands and rods hold mana based on the level
of the Ranger who imbued them. Older Rangers make rods and generally the older the Ranger,
the more the wand or rod will hold. These wands will disintegrate on their last use.
There are one or two high level rangers in town with special carving knives that
can carve special symbols and statues that are also imbeddible. It takes them a bit of
time and quite a bit of mana to do this though.
RINGS AND AMULETS
1) Rings found on critters
These are the granite, tin, steel, quartz etc rings you find in boxes or by searching
critters. You use the same procedure as above but you must use RUB as the activator. EX:
Imbed 401 in ring using rub for 30 charges. Please be sure NOT to imbed any offensive
spells such as mana disrupt in rings or amulets as you cannot rub these items AT critters.
Don't laugh, but people have made this mistake before. You rub your amulet and mana
disrupt yourself. You can however put offensive spells such as Energy Maelstrom or Ewave
into rings or amulets. Since the writing of my first imbedding guide, I've been successful
imbedding Implosion into a few rods. (They're safely in my locker).
2) Rings and Bands from the Gemcutters
Rings and Bands from the Gemcutters shop in town are also imbeddable. However, these items
are not so easy to imbed. You must use a Grot potion in order to make them imbeddable, and
this is not so easy to accomplish. I have tried every single stone on the menu several
times and the only one I've had success with so far is the Ruby Band. I managed to put 40
mana worth of Elemental Defense One in it. Once again, hold the ring or band in your right
hand, the Grot potion in your left hand, type "Pour potion on my ruby band". If
you're lucky you'll get the "you carefully work in the potion until its
absorbed" message, then you can go ahead and throw 420 on it and imbed as usual. More
often than not you'll get the grey smoke rising from the ring, which ruins it for
imbedding forever. You'll still have the ring or band and it will look normal, it will
just not be imbeddable any longer. I have wasted a LOT of rings and bands this way. I've
tried to repeat my success with ruby bands and have fried about 6 of them.
3) Special merchant jewelry
Certain rings, earrings, amulets and other wearables are imbeddable. Many are
reimbeddable. If you are uncertain whether an item is reimbeddable or not, simply buy a
grot potion from the alchemist (around 4k a pour). Hold the item in your right hand and
the grot potion in your left hand. Type pour grot pot on (my item). If you get the message
"you work in the liquid until it is all absorbed" then you have cleaned the item
and it is now ready to be reimbedded. If you're unlucky enough to get the grey smoke,
you've ruined your item for imbedding forever. If you get the message the liquid quickly
evaporates, then you can try again. If you have a reimbeddable item that you're truly fond
of, it is in your best interest to find the oldest imbedder you can to pour the grot
potion for you. It seems that grot pouring success is mainly based on age.
Ordinary gems that you get from boxes and from searching critters can be made into a blank
imbeddable. The more valuable the gem, the higher rate of success you will have. So far I
have had success imbedding the following gems: Following each gem is the maximum amount of
mana I have been able to put in them.
Star Ruby 30 Polished Pink Coral 20
Ruby 30 Polished Red Coral 20
Blue Sapphire 30 Turquoise Stone 20
Star Sapphire 30 Aquamarine Gem 20
Yellow Sapphire 30 Smoky Topaz 30
Green Sapphire 30 Golden Topaz 30
Violet Sapphire 30 Black Opal 40
Pink Sapphire 30 White Opal 40
Any kind of Pearl 40 Uncut Diamond 40
Here is the procedure for imbedding a gem. Hold the gem in your right hand and a
Grot Potion in your left hand. Type "Pour potion on my (gem)". You will get one
of three messages:
"The liquid quickly evaporates" - minor failure, can try again.
"Grey smoke rises from the gem" - major failure, gem is ruined for imbedding.
"You quickly work in the liquid until it's all absorbed" - success, gem is ready
In my experience, if you are in the right place (i.e. the abandoned inn magical
workshop) and you get the first message, most likely that gem will not work. Don't waste
any more Grot Potion on it.
Once you have the potion worked in, hold the gem in your right hand and type
prep 420. Then type the usual imbedding command. Imbed (spell number) in (Gem, dont type
the color) using rub for (amt) charges. Again, be sure you have enough mana to cover the
amount of charges of the spell you're imbedding. If you want 3 Energy Maelstroms (710) be
sure you have at least 30 mana. Don't be afraid to try for more charges than you think the
gem will hold. If you try to put too much in it, it will only take what it will hold. You
won't hurt anything by overestimating. Better to overestimate than underestimate. If you
feel the power rush away from you, don't worry you can simply start over with Prep 420.
You do not have to pour grot potion on it again. Also, you don't have to worry about
accidentally selling one of your imbedded gems at the gemcutters. The gem dealer will
won't take it. He says "Sorry but I only deal in gems and jewelry". So once a
gem is imbedded it is not considered a gem any longer but a magical item.
TIPS TO BECOMING A SUCCESSFUL IMBEDDER:
1) Always imbed at a magical workshop.
2) Never put aimed offensive spells in anything other than a rod or wand.
3) Be mindful that with every imbedding attempt you run the risk of blowing up the object.
4) Remember that the higher the level of the spell, the higher the chance of failure.
5) Be responsible with items imbedded with Maelstrom and Implosion. I personally will not
imbed these two spells for anyone.
6) If you are imbedding an item for someone make sure they know the risk of the item being
ruined and agree to not hold you responsible if that should happen.
7) You can use the Elemental Detection spell to tell if something is imbeddable or not.
Cast it at the item. If you see chaotic patterns then its either not imbeddable or it
needs a grot potion. If you sense that this is a magical item but there seems to be no
spells attached to it, then it's imbeddable with a grot potion. If you get the message
that you feel the item is magical and the flows of essence seem firmly attached to the
object, then it is imbeddable without a potion. If the item is already imbedded and simply
out of charges you will get a message to that effect as well.
8) The following items found on critters are NOT imbeddable: Smooth stones, shiny rings,
bent rings, polished rings, polished medallions, etc.
Well I hope you find this information helpful. Any input you may have, success
stories etc I'd love to hear about it. I'd also like to thank Lord Twilightmoon for
helping me out with the Icemule Trace amulet information.